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Siegfried Zhuravlev
Siegfried Zhuravlev

Become a Unity Certified 3D Artist with Addison Wesley Professional Courseware



- Asset Creation and Management: How to import and manipulate 3D assets in Unity - Lighting, Reflection and Post-Processing Effects: How to create realistic and stylized lighting effects in Unity - Integrating Scripts for Scene Integration: How to use scripts to control scene logic and interactivity in Unity - Character Setup: How to set up character models, animations and controllers in Unity - Setting up Cutscenes: How to create cinematic sequences using Timeline and Cinemachine in Unity - Conclusion: Why take the courseware and how to prepare for the exam - FAQs: Some common questions and answers about the courseware # Article Addison Wesley Professional Unity Certified 3D Artist Courseware




Are you a 3D artist who wants to learn how to use Unity, the world's most popular real-time 3D development platform? Do you want to boost your skills and career prospects by earning a professional certification from Unity? If so, you might be interested in the Addison Wesley Professional Unity Certified 3D Artist Courseware. This courseware is a series of five self-paced courses that will help you prepare for the Unity Certified 3D Artist exam, the official certification for entry- to mid-level Unity artists. By taking this courseware, you will learn how to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this article, we will give you an overview of what you will learn in each course, and why you should take this courseware if you want to become a Unity Certified 3D Artist. Asset Creation and Management




The first course in the series covers asset creation and management. In this course, you will learn how to: - Select the relevant import settings for importing 3D assets into Unity - Troubleshoot common issues with imported 3D assets - Identify techniques to prototype scenes and maintain prefabs throughout the production cycle - Recognize proper folder structure and naming conventions for organizing assets - Apply materials and textures to 3D models using the Standard Shader - Use UV mapping tools to adjust texture coordinates - Create custom shaders using Shader Graph - Optimize assets for performance and quality You will practice these skills by working on two main projects: a Kitchen Configuration application with a realistic aesthetic, and a 3D video game level with a more stylized science-fantasy look. Lighting, Reflection and Post-Processing Effects




The second course in the series covers lighting, reflection and post-processing effects. In this course, you will learn how to: - Use different types of lights and shadows in Unity - Adjust light settings such as intensity, color, range, spot angle, etc. - Use light probes and reflection probes to create dynamic lighting and reflections - Use baked lighting and lightmapping to improve performance and quality - Use post-processing effects such as bloom, depth of field, color grading, etc. to enhance the mood and atmosphere of your scenes - Use the High Definition Render Pipeline (HDRP) to create high-fidelity graphics You will practice these skills by working on the same two projects as before, but with different lighting scenarios and effects. Integrating Scripts for Scene Integration




The third course in the series covers integrating scripts for scene integration. In this course, you will learn how to: - Use C# scripts to control scene logic and interactivity in Unity - Use variables, methods, classes, loops, conditionals, etc. in C# - Use built-in Unity components such as Rigidbody, Collider, Animator, etc. - Use events and delegates to communicate between scripts - Use scriptable objects to store data and logic - Use UI elements such as buttons, sliders, text, etc. to create user interfaces - Use raycasting and collision detection to interact with objects in your scenes You will practice these skills by working on the same two projects as before, but with added functionality and interactivity. Character Setup




The fourth course in the series covers character setup. In this course, you will learn how to: - Set up character models, animations and controllers in Unity - Use humanoid and generic rigs for character animation - Use blend trees, state machines, parameters, transitions, etc. to create animation logic - Use inverse kinematics (IK) to adjust character poses - Use root motion to drive character movement - Use animation events to trigger actions or sounds - Use ragdoll physics to create realistic character reactions You will practice these skills by working on a new project: a third-person shooter game with a sci-fi theme. Setting up Cutscenes




The fifth and final course in the series covers setting up cutscenes. In this course, you will learn how to: - Create cinematic sequences using Timeline and Cinemachine in Unity - Use tracks, clips, markers, signals, etc. to edit your cutscenes - Use virtual cameras, shots, blends, transitions, etc. to control your camera angles and movements - Use animation tracks, audio tracks, activation tracks, etc. to synchronize your cutscenes with your gameplay - Use Cinemachine features such as noise, impulse source, clear shot camera, etc. to add realism and variety to your cutscenes You will practice these skills by working on the same third-person shooter game project as before, but with added cutscenes. Conclusion




As you can see, the Addison Wesley Professional Unity Certified 3D Artist Courseware covers a lot of ground when it comes to learning how to use Unity as a 3D artist. By taking this courseware, you will not only gain valuable knowledge and skills, but also prepare yourself for the official certification exam from Unity. The certification exam is a 90-minute online test that consists of 60 multiple-choice questions. You need a score of at least 70% to pass the exam and earn your certification. The certification is valid for two years from the date of passing. If you are interested in taking this courseware, you can find it on O'Reilly Media's learning platform, where you can access it with a 10-day free trial or a subscription. You can also find more information about the certification exam on Unity's website, where you can register for it online. We hope this article has given you a good overview of what you can expect from this courseware, and why it is worth taking if you want to become a Unity Certified 3D Artist. FAQs




Here are some common questions and answers about the courseware: Q: How long does it take to complete the courseware? A: The courseware consists of five courses, each with about four hours of video content. However, the actual time it takes to complete each course may vary depending on your pace, experience level, and how much time you spend on practicing the projects. Q: Do I need any prior experience with Unity or C# to take this courseware? A: This courseware is designed for entry- to mid-level Unity artists who have some basic familiarity with Unity's interface, tools, and workflows. You do not need any prior experience with C#, as the courseware will teach you the basics of scripting in Unity. However, if you have some programming background, it may help you grasp some concepts faster. Q: What software do I need to take this courseware? A: You need a computer that meets Unity's system requirements, and a stable internet connection. You also need access to O'Reilly Media's learning platform, where you can watch the videos, download the project files, and take quizzes. You also need access to Unity's website, where you can download the latest version of Unity (2019.4 or later), and register for the certification exam. Q: How much does it cost to take this courseware? A: The cost of taking this courseware depends on whether you have a subscription or a free trial with O'Reilly Media's learning platform. A subscription costs $49 per month or $499 per year, and gives you unlimited access to all their books, videos, courses, and live events. A free trial lasts for 10 days, and gives you limited access to some of their content. You can cancel your subscription or free trial at any time. The cost of taking the certification exam is $249 USD per attempt. You can pay for it online using a credit card or PayPal. Q: How do I get my certification after passing the exam? A: After passing the exam, you will receive an email from Unity with instructions on how to claim your digital badge and certificate. You can also access your certification status and credentials on Unity's website. You can use your badge and certificate to showcase your skills and achievements on your resume, portfolio, social media profiles, etc.




Addison Wesley Professional – Unity Certified 3D Artist Courseware


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